![]() ![]() ![]() To have realistic, accurate, destructible and malleable physics everywhere. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and Operating System. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. Our main focus is on how things move rather than how things look on the screen. You can't invite this user because you have blocked him. ![]() You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. This map contains: - A large road, with different road surface - One city, quarry, several companies, farms - Elaborate nature, with different situations - Off-road - Rally track - a lot of holes and broken roads In the next major update: I cant design more the map in BeamNG editor, its very complex and a lot of glitches and bugs. BeamNG.drive Added by Strijkbout Strijkbout Sorry, data for given user is currently unavailable. ![]()
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